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 Post subject: Daisy at CBR
PostPosted: Wed Aug 18, 2004 7:10 pm 
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http://comicbookresources.com/columns/?column=10

From Permanent Damage by Steven Grant

Viper's also publishing in a trade paperback series Kazu Kibuishi's DAISY CUTTER ($3.99), a pseudo-western starring a legendary female gunslinger, now retired but finding herself forced from retirement by a poker game. It's nicely written and drawn, but the pace is sluggish, and so far it's unclear why Kibuishi felt compelled to add robots and exotic machinery instead of keeping it a straight western, since it otherwise plays that way. I'm interested but not convinced...


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PostPosted: Wed Aug 18, 2004 8:10 pm 
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Heh...I always liked the inclusion of future tech and robots for the simple fact it adds a factor of "anything can happen".

What's REALLY funny is that Grant himself wrote this two weeks ago:

Quote:
When I was just starting out trying to write comics, I pitched a western. A short piece, maybe six pages. A vignette. A basic western gunfight, set up very quickly, stalled for pacing, then abruptly finished, with all the HIGH NOON style nonsense trimmed out. (I hate HIGH NOON, and, yeah, I know it's supposed to be some brave parable about McCarthyism, though you could interpret it as an anti-Commie tract if you like; for a real anti-McCarthy western, see Nicholas Ray's JOHNNY GUITAR.) Painfully not original, unfortunately, but I had the whole layout in mind: angles, transitions, cuts. (This was before I'd much worked with artists; the idea that an artist might view the necessity of certain things differently than I did hadn't yet occurred to me.) In other words, a matter of style. I believed I had figured out how to put impact into it via style, and this would lift the story above average. It wasn't my take on the content that was so different, it was the intended delivery. And I really wanted to do it. I'd never played in that playground before. That alone made it all new again to me, and that couldn't help but make it feel new to the readers, right?

The rest of the article is HERE

He then goes on to state some does and don'ts and the importance of the "hook".
Guess what, Steven? The anachronistic setting is PART of the hook!
Hahahahah

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PostPosted: Mon Aug 23, 2004 12:17 pm 
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Hehe. Well, I never think too much about genres and fancy cuts or anything when I draw these stories. The robots are just what I draw naturally all the time, so they found their way in there by accident. He's right in thinking that it doesn't really add much to the story at this point, but they're there so the book is easier and more fun for me to draw... :)

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