FLIGHT

Flight 8 in stores Summer 2011 - www.flightcomics.com
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PostPosted: Mon Aug 25, 2008 12:42 pm 
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How does something like Flight get off the ground (PUN!)? Do you approach the authors first, get the whole thing together, and take it to a publisher? Or do you get the concept first, go to the publisher, and then approach the authors with the publisher's green light? Do you pay the first volume's authors out of your own pocket, or make them partners in profit?

See, I have an idea for an anthology, but I don't know how to go about it.

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PostPosted: Mon Aug 25, 2008 11:47 pm 
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I've seen anthologies done all sorts of different ways. It really just depends on your circumstances.

Don't quote me for accuracy, but I believe Flight started out as a self-publishing venture for fun among friends that was then picked up by Image (I'm not sure at what stage exactly that happened). I've also seen anthologies started by publishers who then invited artists or had open submissions for stories, or self-published anthologies put together and paid for by one inspired person who then asks for submissions from friends. I've also worked on a couple of self-published anthologies where a group of us have gotten together to share the cost and the profits of putting together books (though if like us you want to run things democratically expect to be disorganized in every decision you make). There's certainly not one right way to do it.

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PostPosted: Fri Dec 19, 2008 1:29 am 
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I've put together a few of these things now and they always (for me) start the same way. You first decide you are mad enough, stubborn enough and stupid enough to put one of these things together (I am obviously very stubborn and stupid). That is followed by an idea. A theme or look or something that will set your anthology apart. The selling point, if you will. From there you figure out the format you want (dimensions, page count, story length, etc).

At this point, you should have some idea as to what you are building. So, it then becomes time to start filling your line-up.

Be up front when recruiting people. Chances are your book won't make much money if any at all. What you expect from people and when. If you are putting together creative teams or if they are. What are you allowing into the book and what is unacceptable. Who owns the work and so on. Tell them everything and don't promise anything you cannot deliver on.

Oh, and establish a means of communication on the book early on. Very important.

So, you have an idea of what the book is and what it looks like and who is working on it. Once you get some pages in and hopefully a cover, you then go to the publishers. Use the art and a brief description of what the book is and why you think it will sell and to who. You might go through a few publishers before someone says yes (even Flight got turned down by a few publishers before landing at Image). And if you can't find anyone to back you, be ready to publish it yourself.

So, you know what the book is, what it looks like, who is working on it and how it is getting out into the world. Now you just have to finish the damn thing and get it into people's hands.

I'm simplifying here quite a bit to keep it brief and probably underselling the actual workload, but that should be enough to get you or anyone started.

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