Post illustrations, animation, graphic design, sketches, etc.
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agent44
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by agent44 » Tue Apr 08, 2008 12:04 pm
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thedeafguy
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by thedeafguy » Tue Apr 08, 2008 3:27 pm
they're a bit generic, almost as we've seen them elsewhere. Any way you can revise them and make them stand out from the norm? Make them unique?
Great designs and craftmanship but...in terms of characterization, I'd say that I've seen them before, and you see one, you've seen them all.
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agent44
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by agent44 » Wed Apr 09, 2008 10:44 am
Yeah I was sort of feeling that too. Perhaps that's the reason for my dissatisfaction. Still, a little generic is fine with me as the thing gets killed off pretty quick in my story.
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Tony
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by Tony » Wed Apr 09, 2008 11:06 am
Ha ha ha, "G" is hilarious.
What about playing with the scale? Or is that something that's relatively defined? You know, add more, smaller teeth and more, smaller eyes?
Plus, generic isn't BAD - sometimes it's necessary so people can recognize it! And the context in the story will add to the uniqueness.
I quite like "T", too.
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agent44
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by agent44 » Fri Apr 11, 2008 4:32 am
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Og
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by Og » Fri Apr 11, 2008 5:34 am
I think you can psych yourself out trying to do Something Original (TM). I think any one of these monsters would be fine, once it's in the story and functioning. It's funny, I don't think people analyze your designs once the story is in full swing. They're thinking about the story, and that's how you want it anyway, I think. (I'm talking to myself here a bit, too, Jake - I'm having similar problems with my female lead in Moon Town, where NOTHING seems good enough to be that character. Everything seems like it's been done to death).
That said, I do think you've settled on the best of the batch in G, for what it's worth, but they all seemed good to me.
Just for my info, you say you're on a schedule. Is this for the next edition of Flight Explorer, or... what?
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campy22
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by campy22 » Fri Apr 11, 2008 7:18 am
I'm with OG on this one.
I recognize these immediately
as being monsters from classic stories, or inspired by them, but it's really what they'll do, how they'll move and their personality that will give them their uniqueness. Like Chuck Jones would say, it's not about making a funny drawing, it's about making it do some funny things. Same with your designs that, by the way, are strong.
OH...and, Og... I actually think you were getting to some niceplaces with your woman design!
(^_^)
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agent44
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by agent44 » Fri Apr 11, 2008 12:39 pm
Thanks guys. I do get hung up on design, but that's only because it's one of my favorite parts of the process. I sometimes think I string it out a little longer than necessary just because of that.
Just for my info, you say you're on a schedule. Is this for the next edition of Flight Explorer, or... what?
I'm finally buckling down and drawing my own graphic novel.
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bannister
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by bannister » Fri Apr 11, 2008 1:54 pm
Haha, cool monsters ! A bit Michel Gagné-esque, I like them !
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fizzgig
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by fizzgig » Fri Apr 11, 2008 1:55 pm
cool stuff!
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Tony
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by Tony » Fri Apr 11, 2008 6:34 pm
Okay, I don't know what's up with everyone else. I think they look original. The only thing I have to say is that I prefer the toothy-sphincter kind of mouth over the Predator-style mouth.
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Honolulu Dogfight
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by Honolulu Dogfight » Wed Apr 16, 2008 8:02 am
These are all great, but I'm partial to the quadruped designs. And the hairy looking ones at that.
Great stuff.
-G
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