FLIGHT

Flight 8 in stores Summer 2011 - www.flightcomics.com
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PostPosted: Mon Feb 01, 2010 11:54 am 
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PostPosted: Tue Feb 02, 2010 4:23 pm 
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Location: Amérique du Nord
Steve! Glad to see it back in action! I'll be following along, you can rely on that!

--M

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PostPosted: Tue Feb 09, 2010 10:06 am 
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Thanks man!

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PostPosted: Tue Feb 16, 2010 8:43 pm 
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PostPosted: Mon Feb 22, 2010 10:06 pm 
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Haven't had any comments in a while. Anybody still reading?

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PostPosted: Tue Feb 23, 2010 12:57 am 
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still reading and loving it. thanks for sharing.

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I shaved my neckbeard for this?!!
http://TedtheTerrible.com


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PostPosted: Tue Feb 23, 2010 1:13 pm 
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Like Mat said, we're still reading. I do have to admit I lost the storyline a little bit after the intermission.

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PostPosted: Mon Mar 01, 2010 9:18 pm 
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Glad to hear it guys, thanks!

I'm sorry about the long break. It was unavoidable. When you see the new RPG Pirates of the Caribbean: Armada of the Damned (for X-box 360, PS3 and PC) you'll see why. :D

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PostPosted: Sat Mar 06, 2010 1:56 pm 
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This comic is really a lot of fun. I love your gags, and your characters are wonderfully expressive. I'll definitely keep reading this!


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PostPosted: Mon Mar 08, 2010 10:57 pm 
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Thanks man! I'm glad to have you.

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PostPosted: Tue Mar 16, 2010 11:31 am 
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PostPosted: Mon Mar 22, 2010 11:34 pm 
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PostPosted: Sun Mar 28, 2010 9:08 pm 
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PostPosted: Sun Apr 04, 2010 2:53 pm 
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heh heh... I understand loosing oneself while finishin up a video game. Just finished Toy Story 3 the game myself... and now all I want to do is comics again... :) I'm so glad to see new stoof dude! You rule!!!

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"We are the music makers, We are the dreamers of dreams" ~ Arthur O'Shaughnessy


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PostPosted: Mon Apr 05, 2010 10:13 pm 
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Hey guys! I'm going to step you through my process of making a page. I'm not claiming that this is the 'right' way of doing a comic, or even an especially 'good' way, but it's my way. I cobbled this method together through trial and error and I find it works for me. I found out a while back that Stan Sakai also uses a similar method, so at least I'm in good company.

First thing, I don't work from a script. All the stories I've done so far with Much are based on outlines I co-wrote with my pal Tom Pajak. First we brainstormed as many scenarios as we could think of using my characters, then we put together two or three plot threads that complimented each other and Tom wrote a rough synopsis. We refined each synopsis through e-mails back and forth until I found I had enough material to start drawing. I then broke down the story into 'beats' which are basically all the individual things that need to take place for the story to make sense. Sometimes these are individual scenes, sometimes a single line of dialogue or sometimes just an action by one of the characters.

The next thing I did was start sketching thumbnails. This is the part where I take the information I need to convey in the scene and try to figure out a way to make it entertaining. I usually put in placeholder dialogue if I use any at all. I like to leave that for the end.

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